• Project description
  • Logo contest
  • Dissemination
  • LTTA - Iasi/Romania
  • Blended Moblity - C6 - Libliuana/Slovenia
  • Blended Mobility - C5 - ΑΙΓΙΟ /Greece
  • Blended Mobility - C3 - Viterbo/Italy
  • Results
  • Emotional Intelligences Games
  • LTTA - Istanbul/Turkey
  • Project description
  • Logo contest
  • Dissemination
  • LTTA - Iasi/Romania
  • Blended Moblity - C6 - Libliuana/Slovenia
  • Blended Mobility - C5 - ΑΙΓΙΟ /Greece
  • Blended Mobility - C3 - Viterbo/Italy
  • Results
  • Emotional Intelligences Games
  • LTTA - Istanbul/Turkey
Search
Picture

Master Your Emotional Intelligence Skills Through Game Cards
Erasmus+ KA-299 

Project description

Project name: Master Your Emotional Intelligence Skills Through Game Cards
No. project: 2019-1-RO01-KA229-063899
Implementation period: starts 01-09-2019 / ends 31-08-2021
Context:
Our  European systems of education is based on evaluating students according to their academic achievements, and almost never from the point of emotional intelligence development or emotion management. There for, studies on European system of education, had identify a important problem regarding early school leaving. Causes of early school leaving are: 1. Academic failure; 2. Economic difficulties; 3. Social and Familial Background; 4.  Physical and psychological barriers; 5. Peer bullying; 6. Broken relationships with teachers. The complexities of this issue includes also direct and indirect facts.
 
Objectives:
Objectives of this project are related to conclusion drawn by Future Job Report Economic Forum data, where Emotional Intelligence will be in the 6th place in 2020 and 6th in 10 basic skills required.
  1. Improving emotional intelligence skills on students and teachers, using games as: Curious Letters, Thinking Cards, Team Building, Communicating, Construction
Each game has a different area of action regarding developing  emotional intelligence skills.  
 
Result expected:
 
The purpose of each of the game (presented above ) is different from the other. The behavioral changes that are expected to be developed in total are:
  1. Managing emotions in positive ways to reduce stress
  2. Effective communication
  3. Overcoming difficulties,
  4. Ability to neutralize conflict.
  5. Reducing the conflict by empathizing
  6. Time management
  7. Communication
  8. Teamwork,
 
Target group involved:
I. Students
I.1.  Age 13-17
I.2. Directly involved from each school: 20 (16 in blended mobilitie’s )
I.3 
 
II. Teachers
II.1. Directly involved:  5 or 6
II.2. Indirect involved: 10 to 50  each school
Partners:
  1. Colegiul National de Arta "Octav Bancila" (Romania)
  2. Ataturk Cagdas Yasam Cok Programli Anadolu Lises (Turkey)
  3. 1o Geniko Lykeio Aigiou (Greece)
  4. Osnovna sola Nove Fuzine (Slovenia)
  5. Istituto Comprensivo "P. Egidi" (Italy)

Powered by Create your own unique website with customizable templates.
  • Project description
  • Logo contest
  • Dissemination
  • LTTA - Iasi/Romania
  • Blended Moblity - C6 - Libliuana/Slovenia
  • Blended Mobility - C5 - ΑΙΓΙΟ /Greece
  • Blended Mobility - C3 - Viterbo/Italy
  • Results
  • Emotional Intelligences Games
  • LTTA - Istanbul/Turkey